Women’s Impact Report: Darla K. Anderson: Made big play with ‘Toy’

When you’ve produced the biggest-grossing film of 2010 to date, you earn a little R&R.

Darla K. Anderson chose to take that in Kauai, her favorite of the Hawaiian isles, after “Toy Story 3,” which has grossed north of $1 billion worldwide. Batteries recharged, she’s now deciding what her next project will be at Pixar — and toward the top of that list is sweet revenge.

Read more at Daily Variety

Disney loses its Interactive head

Steve Wadsworth, president of Disney’s Interactive Media Group – the division overseeing video games, online virtual worlds and the company’s mobile efforts – has resigned after an 11-year tenure with the company. 

The departure leaves a vacuum at one of the company’s most important – but often troubled – divisions.

Read more at Variety’s Technotainment blog

In-Depth: The Fragile Existence Of Online Worlds

[Gamasutra’s new editor-at-large Chris Morris examines the curiously abrupt end of Acclaim’s 9Dragons, which stranded 1.5 million U.S. players — when a game struggles in the high-risk MMO market, the players end up losing out, too.]

Nobody saw the end coming for 9Dragons – especially the players.

A post in the game’s Acclaim-operated forums, which went up just hours before the U.S. servers shut down, was the only official notification.

Read more at Gamasutra

Disney becomes a player

While Disney might be one of the biggest forces in the film and television industries, it has always been something of an also-ran in the gaming world. Despite a deep catalog of characters and properties to draw from, the company has licensed out potential hits to other publishers and focused mainly on the kid and tween market.

That’s changing fast these days. The company has tripled its investment in video games and staffed up to over 1,200 people (notably bigger than Microsoft’s internal game-building team). It’s also bringing on high-level talent, like industry legend Warren Spector (Deus Ex) and Bungie Studios co-founder Alex Seropian (Halo).

Read more at Yahoo! Games

Making Movie Game Tie-Ins Work

Video games and Hollywood have always been the Woody Allen and Soon-Yi of the entertainment world. They’re together forever, but the fit has always been an odd one – and a little creepy at times.

The amount of ink wasted bemoaning the sheer volume of crappy movie-based games is copious – and I promise this isn’t more of the same. In fact, for the first time games and movies may have found a good way to co-exist.

Read more at Game Theory Online

Apple near deal for TV show rentals?

Rumors started last month that Apple was making a hard push to begin offering streaming rentals of recent television programming for 99 cents. Now those whispers are beginning to solidify a bit. 

Bloomberg reports that the Cupertino-based company is in advanced talks with News Corp. for 99-cent rentals – and CBS and Disney are engaged in similar discussions with Apple.

Read more at Variety’s Technotainment blog

Study: Gamers get social

Disney’s $563 million purchase earlier this month of Playdom had its skeptics, but a new survey showing the reach of the social game market could silence the deal’s critics.

The NPD Group, which tracks the sales of video games, reports that 20 percent of the U.S. population has played a game on Facebook or some other social network in the past three months. That works out to 56.8 million people tending virtual farms or collecting virtual bugs.

Read more at Daily Variety

Video Games Finding Gamers on Social Networks

“FarmVille” has sure grown a lot of gamers. A new study by The NPD Group finds that 20 percent of the U.S. population has played a game on a social network at one point or another. That works out to 56.8 million Americans.

Thirty-five percent of those players are new to gaming, having never previously experimented with any form of video game.

Read more at CNBC.com

Social Gaming Companies See Their Stock Rise

For the better part of the last year, game industry pundits have shouted from the rooftops that social network gaming was the next big thing – but it’s starting to look like even they underestimated just how big it would be.

Major media companies, traditional game developers and more are gobbling up the developers of Facebook and MySpace games – and the price tags are escalating at a startling pace.

Read more at CNBC.com

Disney buys social game developer Playdom

Following several days of rumors, The Walt Disney Company has confirmed that it has bought social game developer Playdom, a move that dramatically expands the company’s footprint in one of the fastest growing segments of the video game world. 

Disney is paying $563.2 million for the company – as well as a performance-linked earn out for investors of up to $200 million. That’s a substantial premium over the $400 million Electronic Arts paid for Playfish, a larger company in the space, last November.

Read more at Variety’s Technotainment blog