The Money Making Game #1: Nintendo’s $300 Handheld

We certainly have no problem getting caught up in the fun of playing games, but the people who create them have their pocketbooks to worry about, too. In this column, finance expert and GameSpy contributor Chris Morris guides you through the tricky corridors the gaming industry’s financial side, touching on big-time business decisions and how they matter to the common gamer.

When Nintendo announced the price of the 3DS, jaws dropped. 25,000 Yen converts, as you undoubtedly know by now, to just under $300 — a figure the gaming world howled was too high. Many gamers initially assumed the system would carry the same price tag when it hit the states, and the outrage increased. Analysts and industry observers predicted (after currency conversion and other factors) that the U.S. launch price would likely be closer to $250, but this did little to mollify people.

What many people tend to ignore or forget, though, is that Nintendo made some enormous pricing mistakes with the Wii — leaving millions of dollars on the table. And with the 3DS, the company’s taking steps to ensure it doesn’t repeat those gaffes. $250 (or even $300, if the company decides to surprise everyone and roll the dice) is, admittedly, an extraordinarily high price for a handheld gaming device… particularly one that has a single function. And this pricing strategy could backfire and give Apple a window to increase its market share. But from a pure business standpoint, it’s a sure way for Nintendo to regain the confidence of its investors.

Read more at GameSpy

App review: tChess Pro

Chess may be known as the sport of kings, but tChess Pro isn’t first in line for the crown. While the chess engine is a good one against which to practice your skills, a clumsy menu system detracts from the experience. That could drive away fans of the game. Beginners, meanwhile, will probably get frustrated fast, since (despite a tutorial mode) there’s not a lot of handholding. The app’s $4.99 price tag is also a bit high, given its lack of polish. With some interface updates, though, tChess Pro could shine.

Read more at Common Sense Media

App review: Grimm’s Rumpelstiltskin – 3D Interactive Pop-up Book

Grimm’s Rumpelstiltskin – 3D Interactive Pop-up Book brings the digi-novel to children, not only telling the classic story, but adding interactive pop-up elements that children will love to play with. The art is very well-done and the presentation is well-paced. The current version of the app, though, lacks a few features — most notable, it does not read the story aloud. Children or parents will need to do so (and the dense language of the Grimm Brothers may slow some kids down). An update is being worked on, though, that developers say will add narration – and could boost the app’s educational elements.

Read more at Common Sense Media

Analysis: Xbox Live – The Killer App For Windows Phone 7?

[Following Microsoft’s new details on Windows Phone 7, Gamasutra editor-at-large Chris Morris talks to the company and analysts to examine how Xbox Live may help the smartphone OS thrive.]

Microsoft’s gamble with Windows Phone 7 is anything but a sure bet – but the inclusion of Xbox Live as a prominent part of the operating system could be the ace up the company’s sleeve.

Mobile gaming has been evolving rapidly over the past three years – and tying it to a service that has been so phenomenally successful for Microsoft could position the company to regain market share.

Read more at Gamasutra

App review: Symmetry Shuffle

Symmetry Shuffle is a much harder game than it initially seems to be — but that’s not a negative for die-hard puzzle fans. The game’s premise — moving objects around on screen — is basic, but players quickly learn that there’s strategy involved. There are two modes: Timed and Solve. The former is a stress-filled affair, challenging you to solve puzzles and advance before time runs out. The other is more casual, letting players learn the game and begin to figure out their strategy. In either mode, though, hours can slip by as you try to figure out the best methods to win. It is a great app for challenging kids to use higher level thinking skills.

Read more at Common Sense Media

Windows Phone 7 takes aim at Apple

While Microsoft’s previous efforts in mobile technology haven’t generated a lot of support or enthusiasm, the company is incorporating a variety of entertainment elements into its upcoming phones — which could be key to winning marketshare.

A trio of handsets featuring Windows Phone 7 — which many analysts feel is the company’s last chance to make a real impact in the mobile space — will hit AT&T stores on Nov. 8. Other carriers will follow shortly thereafter. (Some European customers will get the phones on Oct. 21.)

Read more at Daily Variety

Can Panasonic Survive the Video Game ‘Jungle’?

Seventeen years ago, Panasonic tried to break into the video game industry, lasting only three years before it was forced out. Now it’s ready to try again.

The company has unveiled the Jungle, a new handheld gaming system that will target players of online games. It’s a niche other companies have left wide open, but analysts—to put it kindly—are extremely skeptical about the company’s odds of success.

Read more at CNBC.com

Opinion: Panasonic Can’t See The Jungle For The Trees

[In his latest opinion piece, Gamasutra editor-at-large Chris Morris tackles the just-announced Panasonic Jungle, asking some tough questions about the surprise MMO-focused handheld system launch.]

There’s a line between brave and foolish – and earlier this week, Panasonic vaulted over it like an Olympic long jumper.

The Jungle, the electronics company’s upcoming handheld gaming system, was unveiled Tuesday – and immediately met with a combination of skepticism, confusion and indifference.

Read more at Gamasutra

Analysis: Nintendo Clears A Path For Apple To Take The Lead?

It was pretty hard to find anyone who liked Nintendo Wednesday afternoon.

Loyal fans were upset to learn they’d have to wait longer than expected for the 3DS. Nintendo investors were ticked that the company abruptly changed its fiscal 2011 earnings guidance. And shareholders of other publishers were annoyed, since Nintendo’s woes brought the entire gaming sector down on Wall St.

But the party was going strong at 1 Infinite Loop in Cupertino, Calif.

Read more at Gamasutra

App review: WordsWorth

Not since Bookworm has a word puzzle game been this engrossing. WordsWorth is less cartoony than the PopCap Games classic, but offers more diversity and (seemingly) a deeper vocabulary. Single player is fun, but the ability to play competitively with other players — via WiFi, Bluetooth, or 99 Games’ own online community — adds another layer of fun.

Read more at Common Sense Media