Are Apps Killing the Video Game Industry?

Over the past year or so, Nintendo has taken a fairly predictable approach in its reaction to the rise of app-based gaming. The bite-sized titles, company officials would say nonchalantly whenever asked, could be a fun diversion, but didn’t compare to the deeper experience of the more feature-rich games on its mobile devices.

These days, the company sounds a lot more concerned.

Read more at CNBC.com

Nintendo president blasts cheap apps

Nintendo’s global president Satoru Iwata is not happy with the app revolution – and it’s not just because of the competition it’s giving his company.

In his GDC keynote address discussing the state of the video game industry, Iwata was particular outspoken on his fear that the explosion in cheap and free apps has devalued game development and could eventually put the industry at risk.

Read more at Variety’s Technotainment blog

OpenFeint Launching Cross-Platform Social Network

Gamers on Apple’s iDevices who want to compare scores can do so pretty easily through the company’s GameCenter. But what happens when their friends are playing the same game on an Android phone – or the PC?

OpenFeint is planning to build a bridge to solve the problem. The company has announced the private beta launch for OpenFeint Connect, an API solution that will allow developers to release games on any app store – for any device – and incorporate OpenFeint game data.

Read more at Gamasutra

Doodle Jump’s different sort of big screen debut

Game titles in the app store have rewritten the rules of video game development – so it makes sense that they would rewrite the rules of tie-ins as well.

“Doodle Jump,” one of the most popular apps on iDevices, has announced a film partnership with Universal Pictures that will work a bit differently than the usual game/movie tie-in.

Read more at Variety’s Technotainment blog

CES focuses on convenience

As technology gets more complex, it’s fitting that an underlying theme of this year’s Consumer Electronics Show is making people’s lives easier.

Tech advances can be a dual-edged sword. Bleeding edge products might be phenomenal, but using them can often be frustrating (look no further than the bulky glasses required for 3D TV). There will be announcements galore at this year’s show – but more and more companies are realizing that the key to success is focusing on products that not only fill a need, but don’t require users to memorize a hefty manual before they turn it on.

Read more at Daily Variety

Porn Companies Show Appitude In Cashing In on App Craze

A little under a year ago, Apple began cleaning up its app store, seemingly banning app after app that had any form of titillation. Citing complaints from customers who found the apps degrading and upset about what children were able to see, the company vigorously purged hundreds of apps that focused on subjects such as women in swimsuits.

But porn is like water. It finds a way into everything and is actually thriving on the iPhone, iPad and iPod touch.

Read more at CNBC.com

App review: Jenga

Jenga doesn’t seem a natural fit for an app, but NaturalMotion does a terrific job of building an electronic version of this classic — thanks in large part to its terrific physics engine, which causes the blocks to react as they would in the real world. Is it more fun than the game you play with friends around a table? No. But it’s as close as you can come. The pass and play mode is the best mode — since playing Jenga alone isn’t a fulfilling experience. And the new arcade mode, with colors and a timer, is a great spin on the single player game that makes it fun to play when you’re alone. Game Center functionality or some other way to play with friends who aren’t in the immedate room would have been welcome, but at its core, this is a terrific game.

Read more at Common Sense Media


App review: Homerun Battle 3D

Homerun Battle 3D doesn’t have a license from Major League Baseball and doesn’t need one. The focus on hitting balls deep into the stands and the number of perks you can get with special balls — such as gold ones, which let you alter your appearance when you’ve hit enough homeruns with them — make this a great combination of arcade and role playing. The multiplayer mode is safe and a showcase of how matchmaking should be. The only downside is there’s no way to transfer your player’s progress between the iPad HD version and the separate iPhone and iPod Touch version — meaning you not only have to pay twice, all the work you put into the game on one platform won’t help you on another.

Read more at Common Sense Media


App review: Braveheart HD

Braveheart HD might have high aspirations to mimic some of the great “point and click” role-playing games on the market, but it’s ultimately a one-note game. Enemies charge blindly at you and you mow them down, moving around the screen from time to time to pick up experience, health, or cash. While the game boasts 10 different weapons, there’s very little discernible difference in how they’re used on screen. The interstitial cartoon panels between levels end up being the best part of the game — and that’s not something worth paying for.

Read more at Common Sense Media

App review: Infinity Blade

There’s nothing particularly deep about the gameplay of Infinity Blade, but the game is a lot of fun to play — and it’s nearly as fun to just look at. The graphics engine powering the app is an offshoot of the one used in Gears of War, making it one of the most advanced on Apple’s systems. Unfortunately, after you’ve played for a while the repetitive nature of the game becomes apparent. While you can choose different weapons and magic powers to battle opponents, you’re still using the same actions. That could prevent some people from finishing the game. That said, there’s something mesmerizing about the simplistic structure of the game that hooks you and fans of action games will likely find themselves playing regularly — even though they recognize the game’s faults. Infinity Blade, in some ways, is an action equivalent of classic quarter-gobbling arcade games. You’re repeating the same motions and actions a lot, but the game is still somehow entertaining enough that you may not mind.

Read more at Common Sense Media