Tag Archive: gamasutra

Analysis: Nintendo Clears A Path For Apple To Take The Lead?

It was pretty hard to find anyone who liked Nintendo Wednesday afternoon. Loyal fans were upset to learn they’d have to wait longer than expected for the 3DS. Nintendo investors were ticked that… Continue reading

Opinion: Why Activision & EA’s Feud Embarrasses The Game Industry

[In this Gamasutra editorial, editor-at-large and veteran game journalist Chris Morris looks at the escalating war of words between Electronic Arts and Activision – and the detrimental effects the dustup can have on the… Continue reading

Analysis: Is Microsoft Putting Halo At Risk?

[What’s the right balance between quality and release spacing for theHalo franchise, pre- and post-Bungie? Gamasutra editor-at-large Chris Morris examines how other franchises have been affected by more regular iteration.] Within four days… Continue reading

Analysis: The Vast Wonderland Of Once-Great Games

[Gamasutra editor-at-large Chris Morris examines the “shaky steps” of the game industry to ensure long-term access and viability for older games, amid controversy over a GOG.com shift.] Game industry enthusiasts take an odd… Continue reading

Opinion: PlayStation Move – Between A Rock And A Hard Place?

[As Sony’s PlayStation Move launches this weekend, Gamasutra editor-at-large Chris Morris gathers his thoughts about the debut of the PS3’s motion control device, and the intuitiveness and needle-threading it requires to satisfy all… Continue reading

Analysis: The Coming Battle – Game Console Makers Vs. Cable Companies

The relationship between console makers and cable companies can be a dicey one. Both compete for consumer eyeballs in the living room – and dip their toes in the other’s waters from time… Continue reading

Analysis: Are Long Development Times Worth The Money?

[In this Gamasutra editorial, editor-at-large Chris Morris looks at Rockstar’s Red Dead Redemption and its much-delayed development cycle, examining whether taking your time in completing development on your game makes creative and business… Continue reading

In-Depth: Pitchford On How Gearbox Got To Own Duke Nukem Franchise

On Friday morning, Gearbox Software and 2K Games dropped a bomb on gamers and industry alike at Seattle’s Penny Arcade Expo. Not only was Duke Nukem Forever alive once again, it was playable. On… Continue reading

In-Depth: The Fragile Existence Of Online Worlds

[Gamasutra’s new editor-at-large Chris Morris examines the curiously abrupt end of Acclaim’s 9Dragons, which stranded 1.5 million U.S. players — when a game struggles in the high-risk MMO market, the players end up losing… Continue reading

(Client update) Gamasutra joins the fold

Just a heads up that I’ve added Gamasutra.com to my client roster. I’ll be acting as an editor at large for the site, contributing a couple of stories each week that dig beyond… Continue reading